In reply to dave_59:
Hey Dave,
here’s a pseudo-code :
in scoreboard :
event scb2seq_new_tr;
// build phase
// connect phase
// run phase
// checkers
// when a=a_max; ( dut must assert signal b)
// → scb2seq_new_tr ( trigger this event to inform seq to send new item.
in seq :
env m_env
// construct : get env from config_db
// pre_body : ceate seq item
// body :
send an item
// wait(m_env.m_scoreboard.scb2seq_new_tr ) wait for event in scorboard to send a new item
send new item