In reply to nikhilac@nvidia.com:
class A ;
rand bit[1:0] mem[2][4];
rand bit[1:0] mem_hlpr[4][2];
constraint C1 {foreach(mem[i,j]) mem[i][j] inside {0,1};}
constraint C1_1 {foreach(mem_hlpr[i,j]) mem_hlpr[i][j] inside {0,1};}
constraint C2{foreach(mem[i,j]) mem[i].sum() with (int'(item)) == 2 ;}
constraint C3{foreach(mem_hlpr[i,j]) mem_hlpr[i].sum() with (int'(item)) != 2 ;}
constraint C4{foreach(mem[i,j]) mem[i][j] == mem_hlpr[j][i];}
endclass